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Category: Games

Hexadrift

Hexadrift Is Live!

November 22, 2019 henagames

Hexadrift is live! Collect, repair, and evade in this new game from Henagames! Available now on Steam for PC and Mac.

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Posted in: Games, Hexadrift, indiedev, indiegame Filed under: henagames, hexadrift, indie game, indiedev, indiegame

Hexadrift Launch Announcement!

November 9, 2019 henagames

Hexadrift is launching on Steam for PC/MAC on Thursday, November 21st!

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Posted in: Games, Hexadrift, indiedev, indiegame Filed under: casual, hexadrift, indiegame, pc, steam

Announcing – HEXADRIFT!

July 24, 2019 henagames

…But what about All Aboard!? Don’t fret! All Aboard is nearly complete and being play tested as we speak! There…

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Posted in: Games, indiedev, indiegame, Mobile Filed under: hexadrift

All Aboard Dev Update

April 9, 2019 henagames

Hi everyone! A whole lot has been happening over the past few weeks/months with All Aboard! I’ve added many new…

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Posted in: All Aboard!, Games, indiedev, indiegame, Mobile Game Filed under: AllAboard, gamedev, indiedev, indiegame
All Aboard! Apartments

All About All Aboard!

October 11, 2018 henagames 2 Comments

I’ve had lots of requests lately asking what the game is all about. I post in-progress development stuff, but I…

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Posted in: 3d, All Aboard!, Games, indiedev, indiegame, Mobile Game, mobilegame Filed under: all aboard, games, indiedev, indiegame
Green UI

All Aboard! Choosing the Right UI Color Scheme

August 12, 2018 henagames

This is a difficult part of gamedev for me. I tell myself “I’m not a designer” all the time, but…

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Posted in: All Aboard!, Games, indiedev, indiegame Filed under: AllAboard, gamedev, indiedev

All Aboard! Camera System and Item Selection

March 19, 2018 henagames

I’ve spent the last couple of sessions working out a camera system to use for “All Aboard!”. I had a…

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Posted in: All Aboard!, Games, indiedev, indiegame, Uncategorized Filed under: all aboard, games, indiedev, indiegame
Country Café created in Blender

A Week with Blender

February 10, 2018 henagames 2 Comments

I realized that I need much more control over my assets than the Unity Asset Store can provide for “All…

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Posted in: 3d, All Aboard!, Games, indiedev, modeling

Game Features I Haven’t Built, But Want To

January 29, 2018 henagames

I released “Stupid Aliens!” initially in early 2017 and re-released with new content later in the year. What I didn’t…

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Posted in: All Aboard!, Games, indiedev, indiegame, Mobile Game, Stupid Aliens

“All Aboard!” – Rethinking the Gameplay

January 28, 2018 henagames

My upcoming game “All Aboard!” is getting an overhaul. I got it to a point where 95% of the game…

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Posted in: All Aboard!, Games, indiedev, indiegame Filed under: all aboard, indiedev, indiegame

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Recent

  • Polyville Canyon – Launch Week! May 17, 2021
  • Hexadrift v1.0.1 Update Released November 26, 2019
  • Hexadrift Is Live! November 22, 2019
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